{"id":9693,"date":"2022-04-09T01:11:31","date_gmt":"2022-04-08T22:11:31","guid":{"rendered":"https:\/\/arabgamedev.com\/?post_type=docs&#038;p=9693"},"modified":"2022-05-13T11:49:34","modified_gmt":"2022-05-13T08:49:34","password":"","slug":"%d8%aa%d9%86%d8%b3%d9%8a%d9%82-%d9%85%d8%b5%d8%b7%d9%84%d8%ad%d8%a7%d8%aa-%d8%a7%d9%84%d9%81%d8%b6%d8%a7%d8%a1","status":"publish","type":"docs","link":"https:\/\/arabgamedev.com\/en\/docs\/%d8%aa%d9%86%d8%b3%d9%8a%d9%82-%d9%85%d8%b5%d8%b7%d9%84%d8%ad%d8%a7%d8%aa-%d8%a7%d9%84%d9%81%d8%b6%d8%a7%d8%a1\/","title":{"rendered":"Coordinate Space Terminology"},"content":{"rendered":"<h2 id=\"spaces\">Spaces<\/h2>\n<table>\n<caption>\u00a0<\/caption>\n<colgroup>\n<col align=\"\" \/>\n<col align=\"\" \/>\n<col align=\"\" \/><\/colgroup>\n<thead>\n<tr>\n<th colspan=\"1\" rowspan=\"1\">Space in Unreal<\/th>\n<th colspan=\"1\" rowspan=\"1\">Other Names<\/th>\n<th colspan=\"1\" rowspan=\"1\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Tangent<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Orthogonal (although interpolation can introduce skew); can be left-handed or right-handed. TangentToLocal contains rotation only, so it is orthonormal and can be inverted by transposition.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Local<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Object Space<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Orthogonal; can be left-handed or right-handed, requiring triangle culling order to be adjusted. LocalToWorld contains rotation, non-uniform scale (including negative non-uniform scale that can change winding order), and translation.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>World<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">WorldToView contains rotation and translation only, so distances in View Space are the same as in World Space.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>TranslatedWorld<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">\n<div class=\"simpletable\">\n<table>\n<caption>\u00a0<\/caption>\n<colgroup>\n<col align=\"\" \/>\n<col align=\"\" \/><\/colgroup>\n<thead><\/thead>\n<tbody>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">World<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">TranslatedWorld \u2212 PreViewTranslation<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">TranslatedWorld<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">World + PreViewTranslation<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>Translated matrices remove the camera position from combined transformation matrices, improving precision when transforming vertices.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>View<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>CameraSpace<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">ViewToClip scales x and y but does not translate them, which would create an off-center projection. It scales and translates z, and applies projection to produce homogeneous Clip Space.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Clip<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Homogeneous\u00a0<\/strong><strong>coordinates<\/strong>\u00a0, post-projection space, or\u00a0<strong>projection space<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">After applying the perspective projection matrix. W in Clip Space is the same as Z in View Space.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Screen<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>NormalizedDeviceCoordinates<\/strong>\u00a0in OpenGL<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">After the perspective divide:<\/p>\n<div class=\"simpletable\">\n<table>\n<caption>\u00a0<\/caption>\n<colgroup>\n<col align=\"\" \/>\n<col align=\"\" \/><\/colgroup>\n<thead><\/thead>\n<tbody>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Left \/ Right<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">\u22121, 1<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Bottom \/ Top<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">1, \u22121<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Near \/ Far<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">0, 1 (OpenGL RHI must convert this to \u22121, 1)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>Viewport<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\"><strong>ViewportCoordinates<\/strong>\u00a0,\u00a0<strong>WindowCoordinates<\/strong><\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">In pixels:<\/p>\n<div class=\"simpletable\">\n<table>\n<caption>\u00a0<\/caption>\n<colgroup>\n<col align=\"\" \/>\n<col align=\"\" \/><\/colgroup>\n<thead><\/thead>\n<tbody>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Left \/ Right<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">0, width \u2212 1<\/td>\n<\/tr>\n<tr>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">Bottom \/ Top<\/td>\n<td colspan=\"1\" rowspan=\"1\" align=\"\">0, height \u2212 1<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"spacetransformations\">Space Transformations<\/h2>\n<p>Name transformations between spaces using XTo\u00a0<strong><em>Y.<\/em><\/strong><\/p>\n<p><strong>Examples:<\/strong><\/p>\n<ul>\n<li class=\"Default\">WorldToView<\/li>\n<li class=\"Default\">TranslatedWorldToView<\/li>\n<li class=\"Default\">TangentToWorld<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>\u0645\u0633\u0627\u0641\u0627\u062a \u00a0 \u0627\u0644\u0641\u0636\u0627\u0621 \u0641\u064a \u063a\u064a\u0631 \u0648\u0627\u0642\u0639\u064a \u0627\u0633\u0645\u0627\u0621 \u0627\u062e\u0631\u0649 \u0648\u0635\u0641 \u0627\u0644\u0638\u0644 \u0645\u062a\u0639\u0627\u0645\u062f (\u064a\u0645\u0643\u0646 \u0623\u0646 \u064a\u0646\u062d\u0631\u0641 \u0628\u0639\u062f \u0627\u0644\u0627\u0633\u062a\u064a\u0641\u0627\u0621) \u060c \u064a\u0645\u0643\u0646 \u0623\u0646 \u064a\u0643\u0648\u0646 \u0627\u0644\u064a\u062f \u0627\u0644\u064a\u0633\u0631\u0649 \u0623\u0648 \u0627\u0644\u064a\u0645\u0646\u0649.\u00a0\u064a\u062d\u062a\u0648\u064a \u0627\u0644\u062a\u062d\u0648\u064a\u0644 TangentToLocal \u0639\u0644\u0649 \u062f\u0648\u0631\u0627\u0646 \u0641\u0642\u0637 \u060c \u0644\u0630\u0644\u0643 \u0641\u0647\u0648 OrthoNormal (\u064a\u0645\u0643\u0646 \u0642\u0644\u0628\u0647 \u0639\u0646 \u0637\u0631\u064a\u0642 \u0627\u0644\u062a\u062d\u0648\u064a\u0644). \u0645\u062d\u0644\u064a \u0645\u0633\u0627\u062d\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u062a\u0639\u0627\u0645\u062f \u060c \u064a\u0645\u0643\u0646 \u0623\u0646 \u064a\u0643\u0648\u0646 \u064a\u0633\u0627\u0631\u064b\u0627 \u0623\u0648 \u064a\u0645\u064a\u0646\u064b\u0627 (\u064a\u062d\u062a\u0627\u062c \u062a\u0631\u062a\u064a\u0628 \u0627\u0644\u0625\u0639\u062f\u0627\u0645 \u0627\u0644\u0645\u062b\u0644\u062b \u0625\u0644\u0649 \u062a\u0639\u062f\u064a\u0644).\u00a0\u064a\u062d\u062a\u0648\u064a&#8230;<\/p>","protected":false},"author":78572461,"featured_media":8892,"comment_status":"open","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_forum_subforum_count":0,"pmpro_default_level":"","_eb_attr":"","advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_seo_schema_type":"","footnotes":"","_members_access_role":[],"_members_access_error":""},"doc_category":[151484],"doc_tag":[],"knowledge_base":[150923],"class_list":["post-9693","docs","type-docs","status-publish","has-post-thumbnail","hentry","doc_category--unreal-engine-5","knowledge_base-ue5","pmpro-has-access"],"year_month":"2026-10","word_count":36,"total_views":"1049","reactions":{"happy":"2","normal":"0","sad":"0"},"author_info":{"name":"Rami Alhaj 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