Content Browser Settings Reference | ArabGameDev

Content Browser Settings Reference

Documentation for getting started with the new version of Unreal Engine

Content Browser Settings Reference

The “ Settings ” button is in the upper-right corner of the “ Content Browser ” “Content Browser”. Click it to configure the current Content Browser instance, including:

  • View type: tiles, lists, or columns.

  • Search filters.

  • Content to include or exclude.

  • Search options.

 

View Type #

These settings control how assets appear in the Asset View. Choose a view type:

Tiles #

The Tiles view displays assets in a grid, as illustrated:

List #

The List view displays thumbnails with asset names and file types, as illustrated:

Columns #

The Columns view displays asset properties in a spreadsheet-like layout, as illustrated:

Displayed details depend on asset type. Blueprints show type and parent class, while Static Meshes show vertex and triangle counts.

For each column, you can:

  • Right-click its name to sort assets by its values in ascending or descending order.

  • Hover over its name, click the vertical-ellipsis menu, and choose Hide Column .

  • Restore hidden columns from Settings by selecting Toggle Columns and enabling the columns you want to see.

Export all asset details as a .csvfile. From Settings , select Export to CSV . This option appears only when the Asset View uses Columns.

Lock #

The Lock Content Browser option is a toggle. When enabled, this Content Browser instance ignores Find in Content Browser requests.

View #

Use View settings to control what appears in the Content Browser and how filtering behaves.

 
Option Description
Show Folders Disable this to show all project assets in a single view.

Disable Show Empty Folders to show only folders containing at least one asset.

Show Empty Folders Disable this to hide empty folders.
Show Favorites Adds a new Favorites category at the top of Sources. It appears after at least one folder or asset is added to Favorites.

To add a folder or asset, right-click it and choose “Add to Favorites ” from the context menu.

Filter Recursively Controls whether Asset View filters apply recursively.
Show All Folder Toggles the Allfolder in the Sources hierarchy. Disabling it moves the hierarchy up one level.
Organize Folders Automatically organize folders in the Content Browser's Asset View.
Path View Filters Controls settings affecting the Path View in the Content Browser, useful for large projects with content from several sources.
Show Sources Panel Shows or hides the Sources panel.

Content #

These options control whether particular asset types appear in the Asset View.

 
Option Description
Show C++ Classes When enabled, displays the Engine C++ Classesfolder in Sources, containing a browsable hierarchy of Unreal Engine's C++ classes.
Show Developers Content When enabled, displays the Developersfolder in Sources, used to collaborate with other developers in multi-user projects.
Show Engine Content When enabled, displays the Engine Contentfolder in Sources, containing stock Unreal Engine assets with various functions.
Show Plugin Content Displays plugin-specific content in the Content Browser.
Show Localized Content Displays localized content in the Content Browser.

Use Search options to control what searches include or exclude:

  • Asset class names

  • Asset paths

  • Collection names

Thumbnails #

Use Thumbnail options to control how thumbnails are generated and displayed.

 
Option Description
Thumbnail Size Choose one of five Asset View thumbnail sizes:

  • Tiny
  • Small
  • Medium
  • Large
  • Huge
Thumbnail Edit Mode When enabled, adjust 3D asset thumbnails by left-clicking and dragging within them. Click Done Editing to save. Click Undo in the thumbnail's upper-right corner to undo changes.

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Save the asset to preserve its thumbnail changes.

Real-Time Thumbnails Renders asset thumbnails in real time when enabled.

Content Browser Editor Preferences #

Configure additional Content Browser settings in “ Editor Preferences ” (menu: Edit > Editor Preferences , then select “ Content Browser ” ).

 
Setting Description
Assets to Load at Once Before Warning How many assets can load simultaneously before Unreal Engine displays a warning.
Open Sources Panel by Default Opens Sources by default when enabled.
Number of Assets to Keep in the Recently Opened Filter How many assets Recently Opened displays in the Asset View.
Enable Real-Time Material Instance Thumbnails Renders Material Instance thumbnails in real time when enabled.
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Updated on May 13, 2022

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